We are a small international collective of gamedevs, sound designers and graphics artists who make games

Our Games

We are an international motley crew of game developers, writers, artists, programmers and creatives who work together to create games that we think you’ll love to play. Games with art and experience at the heart of their design.
we make games that are the perfect combination of aesthetically pleasing, fun to play and innovative. We believe games are art.

Meet The Crew

Jake Hatt

Jake is the instigator and core developer and Design lead for Heat Assembly. He has worked in industry for several years as a developer for VR as well as with Unity and for various tech startups. Currently he works at a university as a technical support officer working on games dev and VR with academics and students. He brings his enthusiasm and a love for games to Heat Assembly combining his technical and creative skills.

Fun Fact: Has a massive hat.

Chief

Chief is the resident wordy man of Heat Assembly and is ‘chiefly’ the lead narrative designer with his background in copywriting and creative writing. He also has skills with music and sound production and has been known to slap a mean bass.

Fun Fact: Can slap a mean meaty bass

Chris Godber

Discord : @noirvortex

Game / Web Developer and visual artist with Experience in developing several indie titles with Unreal Engine, Twine and Unity for Windows, Web and Mobile. Spent most of his career writing JavaScript and now teaches it. Combines dev and design work with Heat Assembly primarily working on asset creation, level design and scripting and generating design documentation and ideas / Testing.

Fun Fact: Lived in Moscow for two years

Isa

I moved from Bahrain to Manchester with a burning motivation to create my own independent game. Enrolling in MMU’s MA Games Art course, I focused on character art and exploring shader building. My independent project’s proof of concept, Folly of the New Age fulfils this through exploring how game production techniques can be used to create evocative story worlds, while also striving to develop a novel style of rendering that diverges from what is commonly seen in major game titles.

Morgan

Morgan is our main music person. A producer from America, they work on our sound FX and Music.

Warren Smith

A Heat Assembly Marketing, social media and design guru. Responsible for working on posts, promotions as well as asset creation and developing lore for each of our games as we develop the narratives.

Jamm

Latest News

  • Death and Taxis [Dev Supercut]

    Death and Taxis [Dev Supercut]

    Various bits of interesting dev work done for Death and Taxis for the So Bad its Good Game Jam 2025 with Heat Assembly PLAY : https://heat-assembly.itch.io/death-and-taxis The story of a man with only two certainties in his life.…

    Read more: Death and Taxis [Dev Supercut]
  • So Bad it’s Good – Game Jam

    So Bad it’s Good – Game Jam

    Like it or not, the ‘So Bad it’s Good’ jam is back for it’s 8th consecutive year, and get ready for the most mediocre SBIGJam yet!!! Your game shouldn’t be “well-made” or “polished”, but it should have a…

    Read more: So Bad it’s Good – Game Jam
  • Z-Malfunction

    Z-Malfunction

    Unveiling A Z-Malfunction: A Cyberpunk Stealth Adventure We’re excited to introduce A Z-Malfunction, our latest creation being made in Unity for the 2024 GitHub Gameoff Jam. This story-driven stealth game takes you into a stylized cyberpunk world where…

    Read more: Z-Malfunction

Get in touch

If you would like to get in touch with us please use the form below to contact us about our games.